četvrtak, 21. studenoga 2019.

Jon Rafman - Dream Journal (2016-2017)

Slikovni rezultat za Jon Rafman - Dream Journal

http://jonrafman.com/

excerpt on vimeo


Kad se jednom stopimo sa zlom Umjetnom Inteligencijom živjet ćemo vječno, neće nam dati da umremo, a stalne noćne more bit će naše jedino iskustvo.



You, The world and I:


Play // Dream Journal: An Interview with Jon Rafman

Article by Penny Rafferty in Berlin // Friday, Oct. 06, 2017



Shag carpet fills one room at Sprüth Magers in Berlin, and eight ambiguous, lounging foam figures recline in the darkness. Waiting for your own body to slip into them, or perhaps plug into them, they vibrate to every action on screen, sending a shiver up your spine that could almost be comforting. This elaborate set is the viewing station for Jon Rafman’s new work ‘Dream Journal ’16-’17’, an hour-long CG animated film, which is scored by the famously captivating musicians Oneohtrix Point Never and James Ferraro. The video explores nearly every terrain Rafman’s visual landscapes have allowed us to visit over the years, including computer games like ‘the Sims’ and ‘Street Fighter’ and childhood cult classics like ‘The Goonies’ or ‘Alice in Wonderland’, albeit in a strange, rough computer-generated imagery that is doused with sexual motifs, abstract blood splatters and comic couture allegories. Rafman grounds all this chaos in heroic figures like Joan of Arc, white-turbaned freedom fighters, cute hip amputees and anarcho-feminist insurgents. Rafman has the ability to lead every viewer into a world of play via his screened oracles, having often been dubbed the godfather of post-internet. He constructs the dreams and nightmares you have heard of, seen and will likely encounter in the future. Berlin Art Link caught up with Rafman before his opening to talk play, games, LARP and his never-ending schematics of reality.
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Jon Rafman, ‘Dream Journal 2016-2017’, Installation view, Sprüth Magers, Berlin, 2017 // Photo: Timo Ohler, Courtesy of the artist and Sprüth Magers
Penny Rafferty: I have always wondered if you have a gaming history or if you just stalk the net?
Jon Rafman: There’s some history. I was one of the top Yoshi’s in the tri-state area during the Mario Kart 64 days. And I did get back into gaming while conducting research for my film ‘Codes of Honor’, but I have to say that was in a more documentarian role. Throughout that time I went to Chinatown Fair arcade in NYC almost every day for months and months, I spent hours interviewing pro-gamers about the good old times.
PR: Seductive nostalgia?
JR: Yeah, I’m attracted to this particular obsession and dedication that gamers have, as well as the extremely ephemeral histories that gaming communities have built up. I can see both the Sisyphean quality and the tragic beauty they inhabit. Gamers attempt to master something that is always becoming obsolete. For me, this is an apt metaphor for the accelerated age we now live in.
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Jon Rafman: ‘Dream Journal 2016-2017’, Video Still // Courtesy of the artist and Sprüth Magers
PR: It’s funny you mention the age we live in, I’m always finding moments of déja vu in your work. I find myself questioning my internal mind’s eye. Did I hear/see that before or some remix of that image, clip, sound. Your work is ultimately impersonal, due to its nature. Of want for a better word, fishing (pulling images via the internet) hence personal to all with its chopped, glitched narratives. We have almost seen it all before.
JR: Well, the way we see the world is deeply affected by the media we consume, especially early on in life. My process really varies from project to project, but as a practice it usually begins with the “stalking” you mentioned before. I have enormous treasure troves of found material. Often there is either a central image, mood, or memory that is the guiding force that I’ll build the work around. And a lot of times that sense of déja vu, or a sense of the uncanny, is condensed into that particular image/narrative and I build onto that.
PR: So does that make you the protagonist, the anthropologist, or the director?
JR: I’d say I’m the director first. I have definitely been a protagonist in some early video works, usually in the form of an exaggerated obsessive version of a certain ideal. And yes, sometimes I take on the role of a very amateur anthropologist.
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Jon Rafman: ‘Transdimensional Serpent’, 2016
Virtual Reality video installation, developed with Samuel Walker
Installation view Frieze London 2016 // Photo: Damian Griffiths, Courtesy of the artist and Seventeen, London
PR: You’re about to participate in the ‘Play Co Summit’, that Ed Fornieles and I are organising in London. I think Role Play is drawing in a lot of people in the arts who work in a cross disciplinary manner. What drew you to RPG, LARP and bleed (life and play crossover)?
JR: I’ve always been fascinated by Live Action Role Playing, which comes out of my love of fantasy, sci-fi, virtual worlds and gaming. Today it feels more relevant than ever: life itself has begun to feel more and more like a performance and so LARPing feels increasingly poignant as a way to reflect reality.
PR: ‘Sticky Drama’ is one work that stood out to me, as far as seeing bleed being explored explicitly with on and offline imaginariums in your work, and also its ability to explore notions of collective, cross-generational imaginations was really refreshing,
JR: All my work deals with those themes to some degree. The reason ‘Sticky Drama’ probably stands out so much is it was the first time that I worked in live action film and attempted to create my own virtual world in the flesh. Throughout my practice, I have tried to create different poetic universes, each with their own internal logic. In the case of ‘Sticky Drama’, Lopatin and I were pulling from everything from LARP culture to 80s and 90s body horror, to kid adventure films.
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Jon Rafman and Daniel Lopatin: ‘Sticky Drama’, Film Still, 2015, Seventeen, London // Courtesy of the artists, Seventeen, London and the Zabludowicz Collection, London
PR: That makes sense especially as I see the death drive so fervently in that piece: the death drive becomes a sort of euphoria in the film, like the end of the game is the high you yearn for as a player and director. In the film the chords of Oneohtrix Point Never slash through the walls of this cd-clad-micro blonde girl’s bedroom, it screams 90s revival but in the same way total euphoria, like hearing the happy hardcore beats of ‘Fly on the Wings of Love’ or ‘Better Off Alone’ does. The walls start to drip with slime, the protagonist spins and swirls in ecstasy of her/our impending doom or salvation. End game your ultimate love?
JR: If you look at things from a certain distance the desire to save yourself and to destroy yourself start to merge into one another. I believe the only way to achieve liberation is to understand the nature of our entrapment.
PR: Hence why you often address the traditional role of the inactive viewer, instead providing immersive viewing scenarios such as ‘Still Life – Beta Male’, which allows the voyeur to sit in a ball pool of pearls to comfortably float as the found-imagery plays out; or slip into the soft, waist-clinching seats of ‘Mainsqueeze’. Is this about the gaze, or concentration, or a tactile suggestion to watch?
JR: All of the above. I try to create a formal, sculptural or architectural dialogue between the themes and content of the video, and how they are physically experienced.
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Jon Rafman: ‘Still Life (Betamale)’, 2015, Installation view of Jon Rafman, Stedelijk Museum, Amsterdam 2016 // Photo: GJ van Rooij, Courtesy of the artist
PR: Is your work was alluding to the past or the future or a timelessness?
JR: It’s about the present, which contains both past and future. Just as each new age requires a new confession, each era’s vision of the future reveals something about that particular present. In the recent modern past, Utopian visions of the future were prevalent and many were replaced by postmodern dystopian visions. I’m definitely curious what will come next, how our vision of the future will transform again.
PR: Will you make a wild guess?
JR: We will all be uploaded into an evil AI, tortured for all eternity, and never allowed to die. In this sense humanity will have finally achieved immortality, but it is a lot less fun than expected because we will all be endlessly suffering voiceless avatars.
https://www.berlinartlink.com/2017/10/06/play-dream-journal-an-interview-with-jon-rafman/






‘Anxiety of Mutations’ Jon Rafman’s Dream Journal at Venice Biennale by Piotr Bockowski
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Dream Journal, Jon Rafman, Venice Biennale (2019)
A mytho-digital journey has been conceived by Jon Rafman in which the most severe anxieties of the 21st century techno-society melt into an obnoxious 3D-animated atrocity exhibition. Here, CGI (computer-generated imagery) particularly performs as a form of indulgence in excessive transfigurations of mutant bodies. The post-industrial landscape of a deserted planet is presented to us inhabited by the progeny of disrupted monstrous wildlife and its synthetic architectural complexes. They serve as venues for obscure future-primitive cults or electro-toxic dance clubs entertaining the death fights of bizarre biotech creatures. This is the nightmarish Dream Journal of Rafman that breeds Xanax girl through mutant data-farming techniques employed by the labyrinthine school for her clones. “We are just the copies of copies,” they say again in a creepy deja vu.

The 2019 Venice Biennale presents Rafman’s 3 years of exploration into the 3D simulated environments (2016-2019) that form the feature film Dream Journal (94 minutes). Here Rafman radically experiments with imaginary worlds populated by the obscene diversity of biotech mutants. CGI reveals the dark vitality of techno-materialism that moulds post-human forms with chimeric beasts, monstrous insects and Japanese sexual perversions. BDSM Tokyo schoolgirls eaten out by giant snails cry sperm-milk from Janus faces growing inside their anuses. Their topsy-turvy bodies twist and collapse in an anti-dance of digital butoh and virtual shibari of phantom vectors. They date retarded half-hedgehog half-walrus boys who fight against each other in cage death-wrestling tournaments staged inside dubious techno clubs of tropical spacecraft decor. Xanax girl is sentimentally attracted to one (or two) of them. As she descends on a journey filled with platform computer games like booby traps and post-apocalyptic military bars, she allows for frequent penetrations of medical apparatuses, only to give away her body to techno-shamanist occult rites that disintegrate and transfigure her corporeality further still.

All the spaces and realms of Dream Journal seem to be connected with processes of mutant transfigurations that challenge the human form over & over. The database institution that extracts Xanax girl from amongst the forms of her clones also links distant events through networks of canalizations. Digital excrements become the most fertile media for mutant communications. The shit-hole orifices make sex with various enslaved bodies and feed on their inner organs. In effect, the produce of digi-excremental canal digestion is eventually served as pet food to giant caterpillars that swell and multiply into new energy sources.

Yet, in the midst of Rafman’s accelerating bizzare neo-savagery, he invites moments of gentle sadness. The absurdity of obscene mutations sporadically suspends the characters of Dream Journals in moments of nostalgic stupor. Out of a sudden, the computer game-like actions are interrupted when characters have to disintegrate or remain confined to particular local territories. They surprise us with expressions of disappointment and longing towards what could be described by the Japanese term mono no aware – the subtle contemplation of the transience of things. Those expressions are actually far from dominating the general mood of the narrative but nevertheless, they allow the real anxiety of lived experience to creep into worlds of macabre, detached and fantastical exaggerations. This unexpected and maybe even unwantedly grotesque closeness to unrealistic dreamy whims of biotech visions, imposed on us through sorrow, give the audience a vivid sense of their mediated bodies as processes in the making of unhuman materialities.

Dream Journal, Jon Rafman, Venice Biennale 2019

Why do all these mutant bodies populate Rafman’s computer screen out of a sudden? Seemingly, there is a certain realization behind Dream Journal that diagnoses digital media as increasingly and obscenely mutagenic. Strange it may appear since the year 2019 has witnessed a wave of censorship of major Internet platforms. Tumblr introduced their ‘safe & trust’ policies of removing pornographic and gore content, Vimeo started deleting many long-living profiles after accusing them of ‘activity primarily focused on sexual stimulation’ and Facebook increased cases of blocking computer-selected profiles in the name of digital ‘family values’. All those vague ethical algorithmic systems, many times short-circuit confused, nevertheless insistently express circular obsessions with human sexuality.
They aim at the suppression of raw drive and desire that may appear aggressive. Standing for controlled concepts of communities, mainstream media policies effectively erase the imagery related to human body reproduction – the infamous nipples, shameful genitals or even more abstract body presentations that happen to involve moist or tense expressions, perhaps suggesting the possibility of secreting glands within hidden orifices. Those policies of familiar communities become somehow uncanny as the meditated families insistently disconnect themselves from technicalities of sexual reproduction. As a reaction, the generative systems of contemporary Internet populations project digital mutant replicants without nipples nor genitals, welcoming monstrous deformities as long as they escape human biology features.

Rafman exposes the fetishistic spillage of repressed desire online, tapping into almost half-century-old Japanese hentai strategies of eluding censorship, which can be considered symptomatic for Internet aesthetics now. Since the 1970s Ero Guro movement in Tokyo, hentai answered to state prohibitions of portraying human genital intercourses by creating fertile subspecies of tentacle monsters that twist around no-longer human bodies and penetrate their dislocated orifices gaping in-between feverishly multiplying mamillae. Rafman created several side characters directly referencing abused by demons girls of Toshio Saeki and perfidiously manoeuvred the protagonist Xanax girl into bizarre interactions with rapey creatures of hybrid features, merging insectoid bodies with warty overgrowth or mollusc like pseudopods inspired by Horihone Saizuo. Eroticism becomes transfigured here into the primal relation of external digestion. Inside out guts performing pornographic figurations transgress the sphere of human sexuality and pull us into the desperate technological cannibalism of incestuous mutants. Asked in an online interview about his trans-species art of invasive eroticism involving sluggish soft bodies invasions into dehumanized squid women, Daikichi Amano described his desire as “a cockroach that had head and the body separated with the surprise and scary when having begun to run with the head and the body in separate directions.” The broken grammar of this Engrish quotation exposes hybrid nature of fragmented digital bodies in their hypermediated overexpressions. In the same vein, viral social media body performers like Aun Helden use their image manipulation art to castrate sex or ‘anything that presents them as men’, at the same time multiplying what’s considered to be anatomical anomalies. Instead, harmonizing with human forms their corporeal members bulge with black eggs that initiate no-longer-human replication. The shiny surface of the eggs reflects the mutagenic void of computer screens.

Ongoing project Dream Journal presents a feature-film length epic that reworks the traumas of the human body entering the Internet era media mutations. 3D-rendered are the monstrosities bred from the very desires projected by a culture of digital technologies. The plots fork into paranoid networks by pulling the viewer through severely methodic Role Playing Games of creaturely alienations. Jon Rafman made an extraordinary effort to collect spilt phantom limbs and chimerical flesh from all over the deep dark underbelly of the Internet. They are melted into a mythological journey of a near present that our addiction to technological stimuli eagerly evokes.
https://www.clotmag.com/oped/anxiety-of-mutations-jon-radmans-dream-journal-at-venice-biennale-by-piotr-bockowski


Legendary Reality, 2017
Poor Magic, 2017
Dream Journal, 2015 - 2016
Erysichthon, 2015
Sticky Drama, 2015
Neon Parallel 1996, 2015
Mainsqueeze, 2014
Still Life (Betamale), 2013
9-Eyes, ongoing
Remember Carthage, 2013
Brand New Paint Job, 2013
Codes of Honor, 2011
Kool-Aid Man in Second Life, 2008-2011
You, the World and I, 2010
Woods of Arcady, 2010
PaintFX, 2009
archive

some texts
The Refracting Eye On Jon Rafman by Bret Schneider, CURA, 2016 (pdf)
Interview with Michael Nardone, Vdrome, 2016
Introduction to catalog by Kevin McGarry, 2016 (pdf)
Infinite Lives: The online Anthropology of Jon Rafman by Gary Zhexi Zhang, Frieze, 2016 (pdf)
This Is Where It Ends: The Denouement of Post-Internet Art in Jon Rafman’s Deep Web by Saelan Twerdy, Momus, 2015
Artforum 500 words, 2014
Interview with Pin-Up, 2013
Interview with New York Times Mag, 2013
Frieze Review of A Man Digging by Galit Mana, 2013

Lauren Cornell on Remember Carthage, 2013
Interview with Creator's Project, 2013
Interview with Aids-3D (Dan Keller & Nik Kosmas), Kaleidoscope, 2011
Rhizome: Codes of Honor, 2011
'Brand New Paint Job' catalog by Domenico Quaranta, 2011 (pdf)
Interview with Lodown Magazine, 2010 (pdf)
Interview with Lindsay Howard, Bomb Magazine, 2010
'IMG MGMT - The Nine Eyes of Google Street View' essay, 2009
16 Google Street Views booklet, 2009 (pdf)

četvrtak, 14. studenoga 2019.

Rita Azevedo Gomes - A Portuguesa (2018)








Dok Ameri ekraniziraju Stephena Kinga, Portugalci ekraniziraju Barbey d’Aurevillyja, Zweiga, čak i Roberta Musila. Likovi "filozofiraju" o umjetničkim djelima, književnosti, mistici. I sve je to, naravno, uzaludno.
Užitak u tome da su karte davno podijeljene. Kostimirani mauzolej kao utopijski nihilizam. 








A Woman's Revenge (2012)


Roberto is one of those men to whom simulation has become the greatest art. He is an unmoved, inscrutable, mysterious man. But the truth is that Robert feels an intimate, deep tedium. The boredom of those who have already exhausted all the pleasures of life. The only thing still surprising him is the fact that nothing surprises him anymore. One evening he has an overwhelming encounter with a woman. For his own bewilderment, he discovers the sublime horrors in which the woman has sank.


The Portuguese Woman (A Portuguesa) (2018)


North of Italy, the von Ketten dispute the forces of the Episcopate of Trent. Herr Ketten seeks marriage in a distant country, Portugal. After their honeymoon journey back home, Ketten leaves again for the war. Eleven years elapsed… Rumours are running about the presence of that ‘foreign’ in the castle. Some say she’s a heretic. Until one day, the Bishop of Trento ends up dying and, with the signature of peace, falls the background of von Ketten’s life. Will the Portuguese win, where death seems to be moving in?




Correspondências (2016)


Jorge de Sena was forced to leave his country. First he moved to Brazil, and later to the USA. He never returned to Portugal. During his 20-year-long exile, he kept an epistolary correspondence with Sophia de Mello Breyner Andresen. These letters are a testimony of the profound friendship between the two poets, letters of longing and of desire to “fill years of distance with hours of conversation”. Through excerpts and verses, a dialog is established, revealing their divergent opinions but mostly their strong bond, and their efforts to preserve it until their last breaths.



Frágil Como o Mundo (2001)


An impossible love. Two young people who love each other. Vera and Juan can’t find in this life the space, time, or identity to resolve their love story.




Rita Azevedo Gomes: The Correspondences of Beauty
“It doesn’t really matter where things come from. What matters is picking things up again, mess them up, try to push them forward in a different way. All of us do it, we’ve all been doing it all through time, and things haven’t really changed that much since Greece. What we can try is to do something that seems to be new, or that is shown in a whole different way—even if not necessarily intentionally.”
In a way, that’s what Rita Azevedo Gomes has been doing through her career as a filmmaker. A career, avowedly, somewhat confidential—her latest fiction, The Portuguese Woman, is only her 9th film since her 1990 debut O Som da Terra a Tremer—but one that has been quietly snowballing since 2012’s The Revenge of a Woman, to her own surprise, became a firm festival favorite.  
Her 2016 poetic documentary essay Correspondences gained a main competition berth in Locarno. And, after premiering at Mar del Plata 2018, The Portuguese Woman was much acclaimed in the Berlinale Forum. Azevedo Gomes has also just premiered a new work in FIDMarseille’s official competition: Danses macabres, squelettes et autres fantaisies, a collaboration with filmmaker Pierre Léon and theorist Jean-Louis Schefer.
The collaborative nature of Danses macabres… is only the latest link in a chain of connections that at some point becomes a true rabbit’s den. Based on a 1924 novella by Austrian writer Robert Musil set in the Middle Ages, The Portuguese Woman was adapted for the screen by the legendary Portuguese novelist Agustina Bessa-Luís, a close collaborator of Manoel de Oliveira and someone whose writing inspired many of the late master’s finest works, like Francisca (1981) and Abraham’s Valley (1993).Bessa-Luís and Azevedo Gomes had already worked together in the 2005 short A Conquista de Faro, produced by another late Portuguese master, Paulo Rocha. 
These are only two of the many “correspondences” you can make between Azevedo Gomes and key names in Portuguese art cinema. Another stems from her “day job” as programmer and art director for the Portuguese Cinemathèque, where she was a close accomplice of João Bénard da Costa, the critic and programmer that ran the institution from 1991 to 2008 and influenced generations of Portuguese cinephiles. In 2007, Azevedo Gomes shot A 15ª Pedra, the record of a two-hour encounter between Bénard da Costa and Oliveira, and a film she described, smiling, as a “personal confessional”: “I wanted to catch those two beings that were so important for my life together, on film, as I saw them in real life.” Bénard da Costa—under his acting nom de plume Duarte d’Almeida—also acted in films by both directors; it’s no surprise that Oliveira often props up when discussing Azevedo Gomes’ output.  
Yet make no mistake: the filmmaker refuses all sorts of comparisons and prefers to see herself in a very specific lineage of filmmakers, both canonical and non-canonical. “I’m very honored to be compared to Manoel, but that would make me freeze,” as she said in Berlin, last February, while presenting The Portuguese Woman. “I’m also a lover of Ingmar Bergman, and, if I was Swedish, people would say I’m a disciple of Bergman… Yet I’m as much a disciple of Bergman as I am of Oliveira, of Carl Theodor Dreyer, of Werner Schroeter… and also of Titian or Caravaggio. All of them are present, but none of them are in my head when I’m shooting.”
Too many influences, she thinks, end up “poisoning the well”: “Every time I try to do something in the manner of someone else, Bergman for instance, it always turns out crap. And it’s terrible because that ruins you; it means that, obviously, I’ll never be able to make it like he did it. I don’t like the feeling, when I’m making a film, of suddenly remembering how somebody else did something, because I’ll never be able to reproduce it.”
A Woman's Revenge
Instead, Azevedo Gomes prefers to add something personal to those tropes—if you look at her filmography, you will find a peculiar desire for experimenting. Correspondences, for instance, is nominally an essay about the correspondence between two of Portugal’s greatest 20th century poets, Sophia de Mello Breyner Andresen and Jorge de Sena. But instead of doing a traditional documentary, Azevedo Gomes placed actors (regulars like Rita Durão, Luís Miguel Cintra, or Francisco Nascimento) and non-actors (including programmer and critic Boris Nelepo or writer and filmmaker Pierre Léon), reading from the poets’ letters in living rooms, kitchens, patios, even seashore caves, and using period footage to fill in historical blanks. The result is a series of tableaux that can seem carefully composed, but were actually shot “on the fly”—the film was built piecemeal from takes shot with friends and acquaintances over a number of years, like a series of personal home movie reminiscences assembled into a cohesive, heterogeneous whole.
Azevedo Gomes assumes that experimentation. “I love challenges, I love to experiment, to find out how you do something, to try new things. That’s something I’m always willing to do. Even in a film like The Revenge of a Woman, which had a very rooted starting point, with a lot of text, it worked as a foundation, a source over which I could experiment with something different: making a scene with a lot of cuts in a place in a film constructed mostly of long one-take shots… It’s not inside me to make a film that would be ‘correct.’ Other people do it so much better than me.” 
At the same time, part of the experimental nature of her work comes from the production limitations. In a film scene like Portugal’s, where budgetary issues make for a permanent struggle, Azevedo Gomes has made her entire career as an outsider scraping together the money for her work, either self-producing with the help of friends or collaborating every now and then with more established production houses.Her 2002 experimental fiction Altar was shot very much on her own, and the constraints imposed by the tight budget contributed to its austere visuals. Veteran producer Paulo Branco backed her second feature Frágil como o Mundo (2001), while Joana Ferreira and Isabel Machado’s CRIM Productions were behind Correspondences and The Revenge of a Woman.
This last work, based on the 1874 novella by French writer Jules Barbey d’Aurevilly and with a stunning lead performance from Rita Durão, was in fact the film that made Azevedo Gomes’ name known internationally. Its theatrical, distanced staging is a good example of her penchant for narrative experimentation. In The Revenge of a Woman you can already find the seeds of The Portuguese Woman: the idea of a narrator introducing the tale of a noblewoman fallen in disgrace has both a continuation and an inversion in the new film. Instead of an on-screen narrator (João Pedro Bénard in The Revenge of a Woman), we have Ingrid Caven, one of Rainer Werner Fassbinder’s (and modern art cinema’s) muses, playing a sort of “Greek chorus” that appears out of nowhere at regular intervals, as a ghostly, out-of-time presence that punctuates and silently comments on the work.
At times, Caven seems to be a distorted mirror image of the title character, an imperious dame in medieval times, played by fiery-haired Clara Riedenstein (the revelation of João Nicolau’s John From), unwilling to submit to the patriarchal society of the times. The German actress seems to be a flesh-and-blood portrait of Dorian Gray, showing the trials of time, while the real woman remains immaculate. Azevedo Gomes is intrigued by the connection—after all, her work has often referred to classic art—but hadn’t thought at all of Oscar Wilde’s book.
Instead, she speaks of contemporaries of Musil in early 20th century Europe, and especially of artist Paul Klee. “I was trying to explain to Ingrid something that was somewhat unexplainable: hers wasn’t exactly a role, it was more of a presence. And in the conversation something came up that helped us both: Paul Klee’s drawing Angelus Novus, the one that Walter Benjamin wrote an essay on. You know, the small drawing of the cutest angel with wings, being blown away by the wind, who, upon seeing all the world in ruins, all the rubbish that mankind shows us every day, wants to restart everything, rebuild everything from the ruins... That’s when everything started to make sense, and she had something to go on, something she could draw from.”  
Quoting from Benjamin and Klee comes naturally to a filmmaker well-versed in classical art and classical filmmaking. After all, the new work, Danses macabres, is a collaboration with kindred spirits, a sort of museological road movie as Azevedo Gomes, Léon, and Jean-Louis Schefer contemplate and discuss art. In Berlin, Ingrid Caven spoke reverently of the director’s knowledge of art and culture, “the old beauties” as she says, and of her painterly eye for framing and staging.  
But Azevedo Gones herself prefers to shy away from that. “It’s very difficult for us to define beauty, isn’t it?” she said. “Maybe there’s something about eternity, continuation… Beauty is a very personal thing. It’s not just about memory, it's about a state of enchantment for one another.” The exact state her films try to recreate in the viewer. - Jorge Mourinha
https://mubi.com/notebook/posts/rita-azevedo-gomes-the-correspondences-of-beauty


The 15th Stone / ‘A 15a. Pedra’, 2007.
Joáo Bénard da Costa, director of the Portuguese National Film Archives [deceased in 2009], interviews the dean of contemporaneous film directors [96-years-old then]. Two humanists of different philosophical backgrounds, both with their long, entire lives dedicated to culture in general (music, painting, literature) and to film in particular, discuss freely, sometimes haltingly, the director’s power as a creator or a magician, the philosophy beyond particular scenes in classic movies, film technique, the importance of color, sound and music to films, art versus entertainment, and much more. Their talk takes place in a museum room, seating in front of “The Annunciation” (a 1510 oil painting by João Vaz, a Portuguese artist), which eventually leads to a discussion of ‘Leonardo da Vinci’, and the relationship between a trend-setter master and his disciples


The Sound of the Shaking Earth, 1990.
Freely based on Gide (‘Paludes’) and Hawthorne (‘Wakefield’), this is a film about a writer who never wrote anything and who blows at nightfall the breath of frost. The poem by Carlos Queiroz to which the above sentences belong is not cited in ‘O som da Terra a Tremer’, but the atmosphere is that, between written letters never received. Fiction within fiction, stories within stories, like those Chinese boxes in which there is always one inside another. Or the two margins of the same river, always being lateral.


The Invisible Collection, 2009.
 A story about art and educated men, and how their art and culture reveal themselves useless in the face of the harsh realities of the 20th century life.


Review: The Portuguese Woman


“War is made of debt, and peace is the conduit of corruption and vice,” says the Bishop of Trent (Alexandre Alves Costa), eyeing his former enemy upon signing a peace treaty to end the long war between his episcopate and the family of the Lords von Ketten. Historically, it is unclear who these gentlemen really are, as many bishops of Trent have been immersed in wars with rulers of the surrounding territories during the course of history. But dry facts are secondary in The Portuguese Woman helmed by one of the key figures in contemporary Portuguese cinema, Rita Azevedo Gomes, who has taken on another literary challenge. After adapting Stefan Zweig’s The Invisible Collection (2009) and making A Woman’s Revenge (2012), based on a story from Jules Amedée Barbey d’Aurevilly’s anthology Les Diaboliques, followed by her acclaimed documentary Correspondences [+] (2016), she demonstrates her deep affection for classical literature once again. The Portuguese Woman is a take on Robert Musil’s second of three stories in Three Women, and the screen adaptation was written by Agustina Bessa-Luis.
The film opens with the poem Unter den Linden (“Under the Lime Tree”) by medieval German lyric poet Walther von der Vogelweide, sung by Ingrid Caven in her recognisably out-of-tune manner. She provides a contrast with the spirit of the period drama by being clad in a contemporary black dress. In a strong performance, stumbling through the ruins of the once-rich castle and wild greenery, she’s a kind of (mainly) singing narrator of the story surrounding the titular Portuguese woman (Clara Riedenstein) and her warrior husband Lord von Ketten (Marcello Urgeghe).
Respecting the generations-old custom of not tying the knot with a woman from the surrounding area, von Ketten – a man from the family “cruel as knives that always cut deep” – weds in Portugal and takes his young spouse on a year-long journey back to his family castle near the Brenner Pass, the official Alpine border between Italy and Austria. He is eager to get stuck back into battle over a question of territory, and his wife is left with the servants and the newborn baby to wait for his return. Fast-forward 11 years, and things have barely changed, except for von Ketten’s deteriorating health, caused by a banal insect sting, as well as the appearance of “another Portuguese heretic” – the woman’s cousin, Dom Pero Lobato (João Vicente), whose presence sparks rumours about her infidelity.
By embracing Musil’s deliberate mystification of the timeframe, space and characters to address the perpetual mistakes of humankind and its biggest passion – love – Azevedo Gomes captures the very essence of the original story. All five shooting locations across Portugal bear incredible similarities to the writer’s descriptions, such as the shabby von Ketten castle, for instance. The drab tones of the mist-shrouded landscape at the foot of the mountain imbue Musil’s metaphor for mankind’s dissociation from true values with an extra touch of mystique. In stark contrast with them are the colours of burnt amber, yellow ochre and Prussian blue inside the castle, all adding to the feel of early Flemish painting. Behind the film’s magical cinematography is veteran DoP Acácio de Almeida.
The often-intentional static nature of the actors turns them into powerful tableaux vivants, while the doors to mysterious background spaces gape discreetly, in the manner of Pieter Bruegel the Elder’s hidden, out-of-focus details. The costumes by Rute Correira and Tãnia Franco, while not ostentatious, are masterful down to the smallest detail. Songs and ballads dating from the 12th to the 15th century, two of them composed by José Mário Branco, help keep the time and place fluid.
The Portuguese Woman is rich and varied in its characters, and sophisticated in its challenging dialogue, which is peppered with references to great works of art, literature and mysticism. -